![]() ![]() ![]() If a cursed hunt is cancelled prematurely due to no one being inside, the cancelled cursed hunt will not count towards the cooldown timer.ĭuring a hunt, the activity monitor will display level 10. Cursed hunts always ignore the hunt sanity thresholds and cooldown between hunts a cursed hunt can start immediately after a normal one, but a normal hunt respects the cooldown after a previous cursed hunt ends. Inherits hunt thresholds & abilities of currently-mimicked ghostĪt least one player talking in ghost's current room Ĭursed hunts can only be initiated directly by using cursed possessions. In the presence of active electronic equipmentĪt least one player in ghost's current room Lights turned off at ghost's current roomĮvery third flame blown out and no other flame nearby The following table lists the hunt sanity thresholds and abilities for all ghosts: The probability increases at lower sanities hunts occur more often at lower average sanities. Every few seconds, the game has a chance to check for the required sanity value, then rolls a probability to decide whether to hunt. Dead players do not count towards the average team sanity.įor most ghosts, the hunt sanity threshold is 50% ghosts can initiate hunts at random once the average sanity is at or below 50%. The average sanity is of all players who are alive, regardless of whether they are inside or outside the investigation area. Using "trigger words" or swearing does not increase the chance of a hunt.įor most ghosts, the average team sanity is used to determine whether the ghost can hunt. All ghosts have a sanity hunt threshold below which they will be able to hunt, and some ghosts may have abilities which may modify the threshold, or even override it entirely. Ghosts do not necessarily hunt immediately once this cooldown is over.Īt least one player must be within the investigation area for a hunt to begin. Once a hunt ends, there is a minimum cooldown of 25 seconds before the ghost can attempt to initiate another hunt. The setup phase can be ended early if a cursed possession is used or activated. The duration of the setup phase by difficulty is as follows: Hunts cannot occur while the setup phase is ongoing.
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